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Game review: Sniper: Ghost Warrior

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Sniper: Ghost Warrior is a standard first-person shooter based on the Chrome 4 engine.  The marketing suggests this game is aimed at those who prefer stealth and strategy over outright shoot’em’up action.   After a brief, optional, training run you are dropped into the action, sniper rifle in hand.

Visually I find the game very odd.  Environments are very rich indeed and this game features some of the best foliage I have seen in a PC game. Certainly better than Just Cause 2, somewhat better than Crysis, and yet, at the same time, you look at scenery such as buildings and vehicles and are disappointed.  There’s none of the beautiful detail that JC2 set the standard for.

As you start the game, it’s all pretty obvious, move from point A to point B, perhaps shooting some baddies on the way.  You quickly realise just how tightly scripted the game is, and how shallow some of the segments are, and you very quickly feel hemmed in by the tiny (I’ve been playing JC2) sections of world you can explore.

It’s when you start to move around that the worst part of the game makes itself obvious.  You are a sniper, wearing a ghillie suit and moving slowly and quietly around in dense jungle foliage.   Bullets will start pocking around you, you won’t have a clue where from bar a very vague red arrow in the middle of your screen.  What’s happened is that you’ve tripped over some enemy AI who’s managed to pick you out from a distance of about 150 meters.

You won’t be able to see him, but he’ll cheerfully keep shooting at you, not often hitting, until you stand up so your head is out of the undergrowth and eventually work out where he is.  By this time you’ll have moved enough that more eagle-eyed AI join in.  You die, you get to do it again.  It’s very very dull.

At this point you’ll realise that the sniping system is confusing and not very good.  Other than the target’s movement there are no real visual clues as to why the bullet mark is where it is.   It feels a bit random and sterile.

You’re not always just sniping, there are some sections of standard let-rip-on-full-auto.  You’re a fully trained, fit, agile sniper clearing out an oil rig.  Yet you somehow cannot make it over a knee-high rail to go down some stairs.  Eventually you’ll realise there’s a small panel you have to shoot to make a section of the rail disappear.  You’ll check your calendar to make sure it’s not 5 years ago.

The bullet camera is a straight ripoff, accidental or intentional, I don’t know,  of that given to us by Sniper Elite back in 2005.  Given the choice between the two games, I’d suggest picking up Sniper Elite and playing that instead.

If you’re really intent on buying this game, I’d just wait a bit.  It’ll be reduced in price quickly enough as it really is fairly poor.

Hardware review: Tomtom GO 750 LIVE

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After some four years, and one warranty-voiding battery change, my trusty Tomtom GO 720 finally died.  As it chose to do so on a morning that I needed to drive around central London, and not having a clue about navigating roads around central London, I decided to buy myself the latest model.

The Tomtom LIVE series comes in three flavours, the 550, 750 and 950.  The only difference between them being the maps that are supplied out of the box and the size of internal memory, 1, 2 and 4G respectively.  I do sometimes drive over on the continent so I chose the 750 which comes with maps for UK and western Europe.  Opening the box in the car park and starting to use it, the annoyances appear quickly:

  • The power/data connector is no longer USB at the Tomtom end (though a USB2-connecting lead is provided).
  • The mount has changed rendering my current in-car mounting point useless.

Digging in to the box a bit more reveals the rather nice new windscreen-sucking mounting device.  You press the back of the mount against the inside of the windscreen and turn a plastic collar, no more ring-prints where you’ve used a bit of spit or water to make the horrid old sucker mounts grip properly. Physically, the 750 is a tiny bit flatter and a tiny bit wider than the 720, quickly leading to the next annoyance:  I can’t use my current protective case.  Gone is the rubberised finish on the rear of the case, the 750 uses the same gunmetal grey plastic all the way round making it feel a bit less solid than the 720.

The 750 starts up noticeably faster than the 720 does and, if you’re near a set of speakers, you’ll hear a bit of interference (just like with a mobile phone) as the unit starts to get data coming in. This is of course the “LIVE” service replacing all the old style add-ins.

I find the unit to be sometimes unresponsive to screen presses, this seems to be mostly when the unit is just firing up.  You’ll tap the screen and nothing happens, so you tap it again and a few seconds later both taps happen.  This usually means you’ve now mistyped a postcode or city name.  Once you get past these initial annoyances is when the 750 and the LIVE services start to shine.

I asked it to take from my current location (near Lakeside shopping centre) to Wells Street, just off Oxford Street.  Calculating the route was somewhat slower than I’d usually expect, but then I understood why.   One of the live services provides traffic information and the route plotted was calculated to be the fastest routing around such incidents where a more optimal route could be found.  A thermometer-like bar on the right hand side of the display shows the number and type of delay on the chosen route, your distance until the next delay, and the total time the delays incur.

Setting off following the suggested route took me along the A13 into central London.  At one point I was prompted that a faster route had been found saving 7 minutes and would I like to divert onto it, I answered yes and flicking through the options at the next convenient red light, I configured it to always divert onto a faster route where one was found.

The display manages to cram a lot of information into a small space without losing clarity. Mounted just below the rear view mirror, I rarely had to spend more than a half-second glancing at the screen to understand what the next maneuver was going to be.  There’s more granular detail provided and also a useful button to flip between a 3D and 2D view; You used to have to dig around in the option menu to do this on the 720. As with the 720 the spoken directions are clear, concise and timely though I found the mispronunciations of place and street names too distracting to leave on.

I found one nice feature by accident: the 750 understands average speed cameras.  One of my very regular journeys is from RM3 to E17 which takes me anticlockwise round the M25 from J28 to J27.  Currently this is nearly entirely all roadworks due to the widening scheme, all covered under average speed cameras.  The Tomtom 750 bleeped at me when I strayed over the speed limit while within this zone. Neat.  What what have been neater is if it told me what my average speed was since entering the zone.

After a week or so of use, overall I’m very happy with the 750.  The LIVE subscription is not inexpensive but I can see the time saved will make this worthwhile assuming quality of data is maintained.  I’m surprised a “keep your maps up to date” offer wasn’t included as part of the bundle as this would have been as easy sell to me.  I think this is a wonderful little device and I’m confident some of the quirks will be addressed in future software and firmware versions.  If you drive often to places you’re not intimate with, this is worth the expense.

Game review: Prince of Persia: The forgotten sands

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“A PERMANENT HIGH SPEED INTERNET CONNECTION AND CREATION OF A UBISOFT ACCOUNT ARE REQUIRED TO PLAY THIS GAME.”

Won’t be buying that one, then.

Dear Ubisoft,

I didn’t buy Assassin’s Creed 2 because of the insane DRM. I didn’t buy Splinter Cell: Conviction because of the insane DRM, and now I’m not going to buy the new Prince of Persia because of the insane DRM.

I speak as someone who has bought a fair chunk of your software. Did you wonder why you’re losing sales yet?

Game review: Just Cause 2

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Just Cause 2 is a game that has been on my “buy it as soon as it’s released” list since its initial announcement.  Finally we were going to get the seamless large-area free-roaming game that developer after developer has promised and, usually, failed to deliver.  The last best attempt was perhaps Far Cry 2 which did an admirable job, but JC2 manages so much more.

Before I get into the praise-singing, could I take a moment of your time to tell you the one thing that has irritated me about JC2?  Thank you:  Steam’s pricing.  I like Steam, really.  JC2 on Steam retails for £29.99. A physical box containing JC2 costs £24.99 from Tesco.  Tell me, @steam_games, how can it possibly cost more to deliver a game over Steam online than to deal with a physical product?

So I did what I usually do, bought the box set and downloaded the “no DVD” crack.  When will you chimps learn?

If you liked Far Cry 2 at all then you are going to just love JC2.  It’s all that’s promised in terms of free roaming adventure and when you’re bored with exploring you can deign to follow the storyline.  Graphically it’s utterly beautiful though even my fairly high end games machine struggled when I ramped all the settings up to maximum.

The controls are a tiny bit fiddly and driving vehicles with the keyboard is very imprecise.  This is especially a problem when flying the jet aircraft.  There is support for using an Xbox controller but, crazily, there’s no support for using a regular joystick making a number of the aircraft-based missions decidedly tricky and much less fun than they could be.

Weapon choice is a bit limited and, teethgrindingly, there’s no ammo purchases.  You can pick up ammo from departed enemies, if they had the same weapon as you, but your black market dealer will only sell you a whole new weapon with ammo, not just the ammo itself.  For some of the missions this becomes expensive but is somewhat mitigated by you being able to pick up certain turret weapons which inherit infinite ammo.  The drawback here is that your movement is severely limited when wielding these puppies.

One of the touted features of the game is the double grapple: attach anything to anything.   This works less well than it seems it should.   Attempting to attach aircraft together seems to work poorly, for example.

Overall, you should buy this game.  It’s fun, it’s fast paced, it’s big and it’s beautiful. What are you waiting for?

Game review: Assassin’s Creed 2

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Following my original review of the first Assassin’s Creed game, I was dearly looking forward to reviewing the new episode in the series. Alas Ubisoft have taken the skull-smackingly stupid decision of making a single-player game need access to the Internet to work.

Don’t buy this game, you will be funding idiocy if you do.

What next, Ubisoft, will you be making me not buy the upcoming Splinter Cell, too?

Game review: Velvet Assassin

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This game should have been the one that made me forget about the likes of the early Splinter Cells and Thief III. This game was born in the era of the expectation of hideously overpowered graphics cards, tons of memory, multiple cores and physics processing units.

Graphically, it is quite good. And what is used to distract you from merely “quite good” graphics is piss-poor linear game play, poor controls, sterile environments and, in fairness, excellent voice acting.

This game has everything wrong with it that you would expect when a moderately successful console games is crammed onto the PC platform by people who’ve never played any of the sneak’em’up greats. Such developers should be forced to complete Metal Gear Solid, all of the Splinter Cells and all of the Thief series before getting their hands on what should have been the best stealth FPS

ever to grace a personal computer. “Execute over 50 different brutal maneuvers to deliver a quick and silent death to enemy soldiers” the marketing says. What that says to me is I have 50 different brutal maneuvers at my fingertips, choice mine to dispatch an enemy. Bollocks. What in practice happens is you sneak up behind your unsuspecting target and click the left mouse button. That’s it.

At this point it can go two ways. 1) You take out the enemy and have time to drag to corpse into the shadows. Jolly good. However what happens depressingly frequently is option 2. Our heroine turns into Miss Stabby and goes to town. Definitely killing the target kraut but taking so long about it that you get caught by the next chap walking along. Repeat.

Then you get moments of sheer comedy:

Kraut #1) Deary me, look at this puddle with the electric cable running through it!
Kraut #2) Mein Fuhrer! Someone could electrocute themselves!
Kraut #1) Ja! Let us hope no-one throws that big switch over there while we are walking through it.
Kraut #2) Nein! That would be awful!

Krauts 1 & 2 proceed to splash about in the water.

Don’t buy this game, I did, and it’s rubbish.

Scan

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I’ve historically not been the world’s biggest proponent of Scan International, a PC systems and components company based Oop Norf.

Earlier this month, the 2 yearly tech refresh for my games rig came round and technology has moved on as it is wont to do. I thought I’d revisit the fun of building my own games rig and starting pricing up the components I wanted. The shopping list ended up as:

  • CM Cosmos S case
  • Enermax revolution 1250W PSU
  • Asus rampage extreme II mobo
  • Core i7 940 processor
  • Noctua NH-U12P cpu cooler
  • 6G Corsair dominator memory kit

Including delivery charges, it turned out that Scan were the cheapest supplier, and were the only one that claimed to have everything in stock. With some trepidation, I placed the order, paid extra for saturday delivery, sat back and waited.

All the stuff arrived, exactly when it was supposed to.

Piecing it all together was simple enough, but I hit a pretty fundamental problem in that the machine would not even post if more than one memory stick was installed. With more trepidation, I called Scan support.

They quickly hashed the problem down to either an out of date BIOS, or a faulty mobo. A BIOS update later confirmed the “faulty mobo” theory. I paid for a new mobo and shipping, these arrived next day.

I await the fun of getting the faulty mobo through Scan’s returns department, but, so far, I’d have to give them a 9/10 for performance.

Game review: Assassin’s Creed

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I was slightly dubious about buying this game. I was torn between a huge variety of reviews, some loving it, some loathing it. However I’ve been waiting for so long for a good sneak-’em-up to come along (where art thou, Thief IV?) that I decided to give it a go.

I like games with a good story line, Assassin’s Creed definitely has an intriguing plot but it spoils it by requiring the player to sit though cut-scenes for a remarkable (subjectively) percentage of the game, especially during the early stages. The short version of the plot is that you have been kidnapped by a medical research facility who stick you in a machine that accesses the contents of your genetic memory. One of your ancestors was a member of a secretive organisation of assassins, by reliving parts of his life you are able to gain access to more memories which are locked away. Got that? Good.

You unlock memories by performing tasks such as saving a citizen from being beaten up by the guards, acting as a bodyguard, collecting flags and, obviously, assassinating certain people. You have nine people to assassinate but, before doing so, you must carry out investigations by eavesdropping or pick-pocketing or beating the crap out of someone to gain information about your target. Sounds tedious? Well, to a certain extent it is, except….

You will be distracted by the stunning, utterly stunning, in-game graphics. Stand atop a roof, pick a house in the far far distance, make your way towards it. No load times, no cuts, just seamless progress towards your gorgeously rendered target. But even here there’s a problem. My monitor’s native resolution is 1600×1400 which Assassin’s Creed supports but won’t allow me to turn anti-aliasing on. To enable AA I have to drop to 1280×1024 which ruins the game because it’s fixed 16:9 aspect ratio leaves thick black chunks of unused screen estate at the top and bottom of the picture.

There’s no in-game save, your progress is automatically saved at certain points along the story. Realising this, I waited until I was at a point where, to me, it would have logically saved my progress and then quit to do something else. The game hadn’t saved and I had to replay a chunk of the game including a couple of long unskippable cut-scenes. Frustrating.

In game travel is frustrating, too. You’re given a horse which can walk, trot or canter. The default speed is “trot” however if you go past a guard at anything but “walk” and he’ll immediately start hacking at you with a sword. Why? We’re not told.

The AI is pretty good but has some serious holes. If a guard is chasing you and you break his line of sight, climb up onto a rooftop and duck into one of the indicated “hiding places”. The guard will follow you up onto the roof, but won’t think to look in the covered gazebo that’s the only possible place you could have hidden. Instead he’ll wait until the game decides you’ve eluded him and then then just wander off.

This is a great idea for a game with stunning graphics that’s been let down by tedious game play. The engine is clearly capable of much more, let’s hope the next game in the series fixes the oversights.