Some Vista and hardware hatesta

As I mostly use my home PC for playing games, I tend to try and keep it
reasonably up to date in terms of both hardware and software. Earlier this
year my graphics card’s memory went a bit funny meaning I had to buy a new one,
then my gaming mouse started having tracking problems, so I replaced that and,
last week, the primary hard disk on my system decided to lunch itself. At the
time I was unable to determine if this was hardware or just the filesystem
getting spaghettified. Given the number of times Vista had crashed due to the
graphics card problem I would not have been surprised either way.

I decided to buy a new disk in the form of a 300G Western Digital VelociRaptor,
which merited a Vista reinstall. This then freed up two 500G disks for me to
test and perhaps reuse. I decided to RAID1 the two disks so I could have a
little bit of protection against disk failure. Obviously all my important data
is backed up properly anyway.

Windows Vista Ultimate 64 edition, Microsoft’s flagship desktop OS has no
support for software RAID1.

I’ll say that again, just in case you skipped over the sentence: Windows Vista
Ultimate 64 edition, Microsoft’s flagship desktop OS has no support for
software RAID1.

I can RAID0 the two disks, I can create a spanned volume across the two disks,
but no RAID1. After a couple of hours of Googling in sheer disbelief, it turns
out to be true. Instead I’ve had to, for now, hook up my two disks to the
motherboard’s RAID BIOS thingy.

I paid nearly £200 for an OS that won’t do RAID1.

Game review: Assassin’s Creed

I was slightly dubious about buying this game. I was torn between a huge variety of reviews, some loving it, some loathing it. However I’ve been waiting for so long for a good sneak-’em-up to come along (where art thou, Thief IV?) that I decided to give it a go.

I like games with a good story line, Assassin’s Creed definitely has an intriguing plot but it spoils it by requiring the player to sit though cut-scenes for a remarkable (subjectively) percentage of the game, especially during the early stages. The short version of the plot is that you have been kidnapped by a medical research facility who stick you in a machine that accesses the contents of your genetic memory. One of your ancestors was a member of a secretive organisation of assassins, by reliving parts of his life you are able to gain access to more memories which are locked away. Got that? Good.

You unlock memories by performing tasks such as saving a citizen from being beaten up by the guards, acting as a bodyguard, collecting flags and, obviously, assassinating certain people. You have nine people to assassinate but, before doing so, you must carry out investigations by eavesdropping or pick-pocketing or beating the crap out of someone to gain information about your target. Sounds tedious? Well, to a certain extent it is, except….

You will be distracted by the stunning, utterly stunning, in-game graphics. Stand atop a roof, pick a house in the far far distance, make your way towards it. No load times, no cuts, just seamless progress towards your gorgeously rendered target. But even here there’s a problem. My monitor’s native resolution is 1600×1400 which Assassin’s Creed supports but won’t allow me to turn anti-aliasing on. To enable AA I have to drop to 1280×1024 which ruins the game because it’s fixed 16:9 aspect ratio leaves thick black chunks of unused screen estate at the top and bottom of the picture.

There’s no in-game save, your progress is automatically saved at certain points along the story. Realising this, I waited until I was at a point where, to me, it would have logically saved my progress and then quit to do something else. The game hadn’t saved and I had to replay a chunk of the game including a couple of long unskippable cut-scenes. Frustrating.

In game travel is frustrating, too. You’re given a horse which can walk, trot or canter. The default speed is “trot” however if you go past a guard at anything but “walk” and he’ll immediately start hacking at you with a sword. Why? We’re not told.

The AI is pretty good but has some serious holes. If a guard is chasing you and you break his line of sight, climb up onto a rooftop and duck into one of the indicated “hiding places”. The guard will follow you up onto the roof, but won’t think to look in the covered gazebo that’s the only possible place you could have hidden. Instead he’ll wait until the game decides you’ve eluded him and then then just wander off.

This is a great idea for a game with stunning graphics that’s been let down by tedious game play. The engine is clearly capable of much more, let’s hope the next game in the series fixes the oversights.